Profile Picture- Im3dJoe - Maya Polygon Lab -

Im3dJoe Maya polygon Tool Survey

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CRASH

Hi, yes I find your tools very useful, most often I use EdgeLoopEven and in second place arcdeformer. Currently I am studying at XYZ school , I would like more powerful tools for flow and snapping

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272929694430

I'm sure I did in the past, but now I'm on Blender due to work requirements.

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Dmitriy Gvozdev

Hi! Thanks a lot for your Maya tools, I use speedcut,revolver,unbevel, edgelooppanel for freelance work

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bthekid3d

Hi there 3d Joe Thank you very much for the wonderful tool. I’m checking out edge sensai at the moment Someone on the Maya Discord posted a link to your awesome work. I am not using your tools in production, I’m just looking to expand my knowledge of modeling in Maya. Tools that I’m always on the hunt for are ones that replicate Zbrush, Modo, or Blender functionality. I really like Blenders stripe modeling ability, similar to Maya’s quad draw but better. You are an amazing tools creator!

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paulrobinson68@comcast.net

I use speed cut and is a very good tool, only complaint is it does not work with a sphere or organic objects, or does it?

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mr.kaioshin@yahoo.com

Hi, i love your speedcut tool

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7994108807010

I use speed cut for all the weapons I have created for payday 3! @starbreeze. It be hard to compete with my peers who are in blender otherwise.

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moizrajpoot3@gmail.com

Yes, thank you for your effort and amazing tools i mostly work with edge shift and speed cut, haven't explore other tools yet but will try soon :)

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2345322063480

Hello. I use fillSelection v1.0, a very useful tool!

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lorenzo.canzanella@gmail.com

hi, we in Mare Group S.p.A. use your "unBevel" for Maya to help us optimize mechanical parts. Thank you.

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Stephen Hibberd

Yeah sure do use, only issue I have is the drop down list seems mixed up, maybe too many scripts trying to display lol. Many thanks for your time and effort.

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Highpoly Forehead

hi Joe, Your speedcut tool is personally a lifescaver for me! I think that in the modeling part of Maya the curve system has become quite outdated. The lately integrated sweep tool was like a breath of fresh air, but still lacks some good stuff to speed up the work. For instance, in Blender the scaling and rotating the curve point affect the scale and twist of that specific area correspondingly, whereas in Maya those operations are performed through the curve panel. It would be good to have a more versatile and user-friendly curve system in Maya. Best regards

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steve@origin3d.co.uk

One other thing, Id love to see is a Project manager based on openPipeline format where we have a workshop and master setup. openpipeline.cc

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1791538090652

Using UnBevel all the time. But all the tools came in handy sometimes too. Thank you for the tools! Tool suggestion: It will be incredible to have bevel in maya, that can go further after it stuck on first vertex, like chamfer in 3ds max or percentage-width bevel in blender, so we can finally make one bevel with different widths across it. I can provide more details with visuals if there is a need. :0 I definitely will donate for this one if it will appear some day.

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- Im3dJoe - Maya Polygon Lab -Creator

thanks everyone for the feedback, it will help me with tool develop in the future~

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alex

hi Joe, - mostly for RnD tasks & just cool to play :) - i'm an indie generalist / freelance 3d-ue developer, you can see here some of prototypes: https://youtu.be/S-42vFTzqME https://youtu.be/tjVixzc6A9A - mirrorByFace, i guess, but they all are amazing, especially arcDeformer, speedCut, rapidPlace and i'm very grateful you let us to play with all of them, thanks a lot - hmm.. maybe some extended and robust liveLink with unreal would be nice? but of course it's just a spontaneus thought, so it's definitely up to you wish you the best and may the force (& a lot of inspiration) be with you :)

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3440780265692

Hello! Thank you for your always useful tools. Thank you very much for your help. I'm a 3D environment designer for games. A tool I often use is fillSelection for Maya v1.01. This is a really great tool! ! I can't work without it. speedBend for Maya v1.05 is also great! A pipe is required in the background. Please take care of yourself and continue to create useful tools. Thank you again. Thank you for the great tool! ! !

reRevolve for Maya v0.27 Beta update

speedCut v1.66 update

instantDrag for Maya v1.03

Maya rapidPlace 2.66 released - bug fix in maya 2022

speedCut 1.62 Maya - bug fix when create New Grp and assign color

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